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“Let’s Go to an Immersive Experience”
The sentence that is quietly replacing “let’s go to the movies” — and why the story doesn’t die with the format.
There is a sentence that used to organize a whole evening. Let’s go to the movies. It didn’t specify a film. It rarely even meant one in particular. It meant: let’s go somewhere, together, and have something happen to us.
That sentence is dying. Not because people stopped wanting the evening — but because the thing at the end of it stopped being worth the trip.
Listen to how people plan a Friday now. Let’s go to the Sphere. Let’s do the Van Gogh thing. Let’s book the escape room, the teamLab, the Meow Wolf, the dark ride, the immersive dinner. The grammar has already changed. The industry just hasn’t caught up to it.
The decline is not what the industry keeps telling itself
The comfortable story in exhibition is that COVID broke the habit and streaming stole the audience, and that a strong slate fixes it. The numbers say something more uncomfortable.
Domestic box office landed at roughly $8.87 billion in 2025. Against 2019’s $11.3 billion, that’s down more than 20 percent. But revenue is the flattering metric. Look at admissions — actual human beings in actual seats — and 2025 drew about 780 million, down from roughly 1.2 to 1.3 billion in 2019. That’s not a dip. That’s nearly forty percent of the audience gone.
The gap between those two numbers is the whole story. Ticket prices rose from about $9.16 in 2019 to $13.29 in 2025, with premium large-format seats at $17.69. As one industry analysis put it bluntly: America’s theaters are charging considerably more to considerably fewer people, and calling it a recovery.
And here is the part that should end the pandemic excuse permanently. According to The Numbers, North American ticket sales peaked in the early 2000s and have fallen roughly 46 percent since the turn of the millennium — while box office revenue rose 14 percent over the same period, papering over the erosion with price increases. The audience began leaving twenty years before anyone had heard of a lockdown or a streaming war.
PwC’s forecast is that global box office may not return to pre-pandemic levels until 2030. Twelve years to get back to where you started is not a recovery. It’s a plateau with good lighting.
Meanwhile, the occasion went somewhere else
People did not stop leaving the house. They stopped leaving the house for that.
Location-based immersive entertainment — themed attractions, immersive theatre, experiential art museums, live immersive gaming — is now valued at roughly $147 billion in 2026 and forecast toward $261 billion by 2031. Operators have announced more than $80 billion in new attraction spending through 2035, led by Disney’s $60 billion commitment and Universal’s Epic Universe.
of Gen Z would cut retail spending to fund experiences
Survey work cited by Mordor Intelligence. A generation reallocating discretionary spend from owning things toward being somewhere.
occupancy at experiential real-estate trusts
With 8 percent AFFO growth in 2025 — venues that once lived on seasonal peaks now run nearly year-round.
The multiplex is on the wrong side of that trade. It sells a seat, in the dark, facing forward, in a room engineered in the 1930s and refurbished ever since.
The proof is a movie
Here is the fact that should reframe this entire debate for anyone who thinks “immersive” means abandoning storytelling.
The single biggest financial driver at the Sphere in Las Vegas right now is The Wizard of Oz.
An 87-year-old film. Reimagined for an immersive venue, it passed its 500th showing in March 2026. In Q1 2026, the Sphere segment posted revenue of $266 million, up 69 percent year over year, with the increase attributed primarily to higher per-show revenue from Oz. The quarter before, Sphere Entertainment turned its first operating profit since opening in 2023 — and named the same show as the biggest contributor.
The story didn’t change. Dorothy, the road, the house in the storm — all intact. What changed was the container. And the container was worth a 69 percent revenue increase and the difference between losing money and making it.
This is the thing the “cinema is dying” headlines get wrong and the “cinema is fine” headlines get wrong in the opposite direction. Film is not the casualty here. The passive box is the casualty. Great stories are not losing to experiences. Great stories are being moved into them, and finding out they’re worth more there.
The Sphere sold roughly 1.3 million concert tickets in 2024 for a record $420.5 million gross — the highest annual figure for any venue in the fifty-year history of Billboard Boxscore. The Eagles’ 56-show run averaged $250 a ticket, with around 30 percent of attendees traveling to Las Vegas specifically for it, and 92 percent rating it as exceptional.
Nobody flies across a country for a multiplex.
Why immersive tells stories better
The case isn’t that immersion is flashier. It’s that immersion recruits more of the human being.
Presence beats depiction. A film shows you a place. An immersive experience puts you in one. The difference is not degree, it’s kind — your body accepts the second as happening in a way it never quite does with the first. People describe immersive experiences the way they describe events in their lives, not the way they describe media they consumed.
The frame stops being a window and becomes an environment. Cinema’s grammar was built around a rectangle you look at. Immersive design has no offscreen — the story is behind you, above you, moving through the room. Attention becomes something the audience spends rather than something the edit assigns.
Shared physical presence is doing enormous work. The pandemic proved that people will consume infinite content alone and still feel starved. What they were missing was not narrative. It was being somewhere with other people while something happened. An immersive venue sells exactly that. A streaming subscription structurally cannot.
And sound is the load-bearing element almost everyone underestimates. You can look away from a screen. You cannot look away from a sound field. Vision tells you what is in front of you; hearing tells you what surrounds you — it is the sense that reports place. Immersion fails most often not because the visuals are insufficient, but because the audio collapses the illusion: a hot spot near the speaker, a dead zone at the back, distortion at the moment the scene needs to be loudest. Get the sound field wrong and the guest is looking at a very expensive picture. Get it right and they stop noticing the room entirely, which is the whole objective.
What this actually means for exhibition
Not extinction. Conversion.
Notice that the premium end of theatrical is the part that’s growing: North America now has roughly 950 large-format screens, up 37 percent in five years. PwC reads that as a clear signal that audiences will still leave the house for something that can’t be replicated at home.
That’s the entire lesson in one data point. The commodity middle — twelve identical screens showing the same slate at rising prices — is what the audience is abandoning. The differentiated, high-immersion end is what they’re paying more for. The buildings aren’t the problem. The format inside them is.
An exhibitor with a 300-seat room, a trained operations staff, a liquor license, and a location people already know how to drive to is holding most of what an immersive venue operator has to build from scratch. The question is not whether those rooms survive. It’s whether they get reformatted before someone builds a purpose-built venue down the road.
The honest counterargument
Anyone selling you this thesis without the objections is selling you something. Here are the real ones.
Immersive economics are brutal. The Sphere cost $2.3 billion and took until late 2025 to post a single profitable operating quarter. That is not a model most operators can copy. Its own analysts have raised the obvious questions: whether pricing power survives the novelty wearing off, and whether the format becomes commodified once everyone has one.
It has an accessibility problem. At $200 to $400 a seat, the Sphere excludes audiences who would happily pay $75 to $150 elsewhere. Cinema’s historic superpower was that it was cheap. Immersive, so far, is a premium product.
Its biggest wins lean on nostalgia. U2, the Eagles, Backstreet Boys, Metallica, The Wizard of Oz. Residencies built on pre-existing affection, not new stories. The format has not yet proven it can originate culture at scale rather than reframe it.
Some stories genuinely work better in a rectangle. Interiority, ambiguity, the controlled gaze, the cut that withholds information — these are cinema’s native powers, and immersion is worse at them, not better. A close-up on a face doing almost nothing is one of the most powerful tools in narrative art, and no amount of surround will improve it.
And the market forecasts should be read skeptically. Estimates for “immersive entertainment” in 2026 range from $12 billion to $186 billion depending on who’s counting and what they count. That spread tells you the category is real but its boundaries are contested.
The sentence, though
None of those objections touch the thing that’s actually changing.
Habits don’t shift because an industry loses an argument. They shift because a sentence stops being said. Let’s go to the movies meant something for a hundred years, and it is being replaced — not by let’s stay home, which was streaming’s threat and turned out to be only half of one — but by let’s go do something.
That instinct is exactly what filled theaters in 1946. It hasn’t weakened. It has relocated.
The industry that figures out how to put a great story inside it won’t be the film industry’s replacement. It will be the film industry, in a room worth leaving the house for.
MARZIANI InMERSION SYSTEMS™ builds Planar Matryxx™ audio platforms for themed attractions, immersive venues, cinemas, and live spaces. See Industries or get in touch.
Sources: Comscore, EntTelligence, The Numbers, PwC Global Entertainment & Media Outlook, Mordor Intelligence, Billboard Boxscore, and Sphere Entertainment Co. Q1 2026 results.
MARZIANI InMERSION SYSTEMS™ CEO Jos Daniel attends Ai4 2026, North America’s largest applied-AI conference
LAS VEGAS — Jos Daniel, Chief Executive Officer of MARZIANI InMERSION SYSTEMS™, attended Ai4 2026, held August 4–6 at The Venetian in Las Vegas. Founded in 2018, Ai4 has grown into what its organizers describe as North America’s largest applied-AI industry conference, convening more than 12,000 AI leaders, over 1,000 speakers, and 400-plus exhibitors across financial services, healthcare, energy, media, and enterprise technology.
While at the show, Daniel sat for an on-camera interview in the Ai4 press room, discussing the company’s Planar Matryxx™ immersive-audio platform, the Marziani Labs™ × J4.AI Logic Field Processor program, and where physics-first engineering meets the applied-AI economy. The full interview is available below and in the company’s video library.
“We aren’t just making sound louder — we’re making it a place you can walk into,” said Daniel. “At Ai4 the whole conversation is about how machines and people work together, and that’s exactly the split across our two programs: physics-first acoustics on one side, and our partnership with J4.AI on the Logic Field Processor on the other. On the audio side there’s no algorithm rescuing a bad speaker — the array is engineered so the entire surface radiates as one coherent wavefront, which is how every seat gets the same clean, fatigue-free sound instead of distortion and phase collisions.”
Ai4 2026’s program spanned enterprise AI, generative AI, AI agents, infrastructure, and policy, with headline speakers including deep-learning pioneers from research and industry. For MARZIANI InMERSION SYSTEMS™, the conference sits squarely at the intersection the company now occupies: acoustic hardware engineered from first principles, paired with an AI-semiconductor partnership focused on radically lower energy per useful prediction.
For more on the Marziani Labs™ × J4.AI partnership, see the Logic Field Processor page. Press inquiries: support@marziani.ai.
Marziani Labs brings “Martian” acoustic technology to InfoComm 2026
The doors are open, the Las Vegas Convention Center is buzzing, and Marziani Labs has officially touched down. If you are on the show floor, prepare to witness a massive paradigm shift in professional AV integration — eliminating the need for high-voltage audio distribution infrastructure.
We aren't here to show you “yet another speaker system.” We are here to introduce an entirely new acoustic paradigm: the transition from lightbulbs to lasers.
Traditional commercial audio relies on heavy, vibrating cones and massive, power-hungry amplifier racks. We threw that legacy thinking out the window. Powered by next-generation headphone-grade planar technology, our Planar Dynamic Matryxx™ arrays act as pure, coherent plane sources.
The “Martian” performance metrics
Laser-beam focus
We generate a pure Sound Signal, not a standard sound wave. It travels like a laser, dropping less than 5 dB even 1,000 feet away — panning all the way to the back row of massive venues like the Hollywood Bowl.
Zero sweet spots
Because of how the planar tech couples, everyone within the signal hears perfect left/right stereo imaging, no matter where they sit. No dead zones. No hot spots.
The “Zero-Distro” advantage
Our largest, concert-level system runs entirely off a standard 110V wall outlet. It drastically lowers energy consumption, completely eliminating the need for expensive high-voltage electrical distro or loud diesel generators.
Pure intelligibility
Even when the audio is moving air, there is no physical box vibration. The sound is massive, yet you can have a normal conversation with the person next to you without yelling or needing earplugs.
Come hear it for yourself
We are sharing the floor with our brilliant friends at CarbonBlack. Come experience the future of fully integrated, ultra-efficient AV — InfoComm 2026, Las Vegas Convention Center, Booth #C6235.
Shout-out to our incredible, trusted integration and reseller partner, ALT Systems, for helping us bring this absolute masterpiece of a hardware play to commercial venues, enterprise spaces, and houses of worship worldwide.
The era of heavy, inefficient audio distro is officially over. See you at the booth!
Marziani Labs™ debuts Planar Dynamic Matryxx™ audio technology at NAB 2026, announces strategic partnership with CarbonBlack and its first Value-Added Reseller, ALT Systems
Marziani Labs™ today announced its corporate launch at the 2026 NAB Show, where the company unveiled Planar Dynamic Matryxx™ audio technology paired with its own AI-engineered array control platform. Founded by CEO Jos Daniel, Chief Commercial Officer Shawn Steiner, CTO Dr. C (Dragoslav Colich), and Special Advisor Wayne Howe, Marziani Labs™ set out to address longstanding limitations in commercial, broadcast, and cinematic audio — acoustic transparency and three-dimensional imaging at a professional level.
Alongside the launch, Marziani Labs™ formed a partnership with CarbonBlack, a provider of holographic display technology. Historically, projection screens have been limited by ambient light, requiring darkened rooms to keep an image from washing out. CarbonBlack's ambient-light-absorbing screen technology removes that limitation, opening a new class of projection-based workflows for the broadcast industry. On the NAB show floor, CarbonBlack's team — including Alex Robinson and Liam Mahon — collaborated with Marziani Labs™ to build an integrated audio-visual environment where attendees could experience both technologies together.
"What we are bringing to market is not just a speaker; it is a living, breathing sensory experience," said Jos Daniel, CEO of Marziani Labs™. "By pairing our AI-engineered audio platform with the world's most advanced visual display technologies, we are allowing audiences to step completely inside the sound. Through our partnership with CarbonBlack, we are now delivering a complete audio-visual breakthrough."
ALT Systems appointed as inaugural Value-Added Reseller
To meet growing enterprise demand, Marziani Labs™ has appointed ALT Systems as its inaugural Value-Added Reseller. A systems integrator for media and entertainment, ALT Systems will provide sales, physical installation, and Tier-1 technical support for Planar Dynamic Matryxx™ systems. The partnership is led by Billy Russell, Executive Vice President and CTO of ALT Systems, alongside Dan Lion, Senior Account Executive.
Technology partners at NAB 2026, Booth CL3
The Marziani Labs™ and CarbonBlack exhibit at NAB 2026 included contributions from the following partners:
WePlay Studios
Led by Aleksii Gutiantov, WePlay Studios demonstrated how Marziani's spatial audio integrates with real-time rendering and camera-tracking workflows for virtual production, theatrical, commercial, and esports broadcasting.
Christie Digital
Served as the exhibit's visual engine, deploying its Sapphire and Jazz series projectors with precision short-throw snorkel lenses for bringing CarbonBlack's displays to life.
RED Digital Cinema (a Nikon company)
Captured the virtual environment using the V-RAPTOR [X], a large-format global-shutter cinema camera built to avoid motion artifacts and scanline sync issues in volume workflows.
Zeiss
Supplied cinematic lenses and optical tracking systems for the exhibit's virtual production setup.
Together, these technologies represent a step beyond traditional LED and OLED volume walls, which are rigid, generate heat, and can show pixel-grid moiré on camera — and whose solid panels act as acoustic reflectors that bounce sound and complicate on-set audio capture. By replacing reflective LED panels with CarbonBlack's projection screens and Marziani Labs' Planar Dynamic Matryxx™ technology, the combined system aims to deliver a coherent, moiré-free visual environment alongside cleanly captured spatial audio.
See it in motion.
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